Re-imagining the Missile Command Arcade Game with AI

I was recently intrigued with a competition launched to create a game using AI called Vibe Jam. I continue to successfully use AI to create apps and thought this would be a slight departure from the things I’ve created so far and it sounded like fun. My favorite arcade game as a kid was Missile Command. I continue to play it to this day on my Atgames Legends Ultimate arcade.
I’ve had ideas about creating a modified version that was 360 degrees in the past and figured this would be a good time to see if I could create that. So I fired up Claude Code and pointed it to the rules page along with some of the required widgets and functionality to generate the game. I then provided reference materials to get things started which included the wikipedia page and was even able to find the game’s source code which proved to be incredibly valuable when trying to match some of the original game’s features and gameplay.
I iterated the gameplay quite a bit to my liking and spent time fine tuning lots of the gameplay details. Then I decided to incorporate Asteroids to really add a new mashup dimension to the game. I then uploaded the game to Vercel and added a persistent high score leader board. In the end I think it came out pretty good.
You can play the game now at: https://earthcommand.krynsky.com/